11/23/2023 0 Comments Slender parsec review![]() ![]() The game’s most terrifying monster, however, can be found in the third area and (without giving too much away) does not even feature the titular monster. Whether or not you are no longer fooled by the traditional jump-scares of classic horror, the way Slender Man silently shows up in your line of sight with each turn of the camera is bound to cause a few goosebumps to rise, while the increasingly jarring static from glancing at the silent creature will only add to the intensity. Anyone who has played Amnesia (or its predecessor Penumbra) will especially notice how flimsy the object interaction feels in this game.īut there is no denying how terrifying the game can be. The only noticeable notch against the presentation is the physics concerning interactive objects such as doors and windows. ![]() This is further heightened with a video recorder HUD consisting of a dwindling battery and zoom function, although this can be toggled off with the push of a key. Speaking of which, the visuals in Slender may not reach the level of Dear Esther or other aesthetically-focused games, but it certainly gets the job done of creating a believable and unsettling atmosphere. Like with most Indie horror games releasing after the highly successful Amnesia, Slender features no way for players to defend themselves against enemies the only available strategy is to run like crazy while wandering the intricately detailed environments. Regardless of the objective, something spooky is bound to follow, and making direct contact with any of the things that go bump in the night will result in players being bumped off in the most psychedelic fashion. Succeed in completing that task, however, and players will unlock additional areas with their own objectives, which either consist of another numbered task (such as turning on all the generators in an abandoned mine) or wandering toward a specified location. Like the original game, one such area takes place in a dark forest that requires the retrieval of eight pages while avoiding the titular terror. Unlike Eight Pages, Slender: The Arrival features a minimalist story behind the premise: players assume the role of a first-person character armed with a video recorder and flashlight scouring multiple areas for a missing friend who may have been taken away by the Slender Man. The most important, question, however, is whether or not it’s also scarier. This time developed by Blue Isle Studios and distributed by Parsec, Slender: The Arrival is a bigger, prettier, and all-around more ambitious game than its predecessor. After all, the real secret to resurrecting a dead menace is determined by the darkest of rituals: fame. Sure enough, the game became a cult hit that has now inspired a sequel. Originally a free PC game created by Indie developer Parsec Productions, the first person scavenger hunt was a short but frighteningly effective experience that had players wandering a large forest area in the dead of night to collect eight scattered pages while avoiding eye contact with the faceless Slender Man (whose motif consists of silently watching his prey but never acting until its victims stare at him face-to-faceless-face). The Slender Man will soon share the same fate as these titans of terror created in 2009 by a member of the Something Awful forums, the silent-yet-snappily-dressed stalker quickly reached internet notoriety in the form of original YouTube videos such as Marble Hornets and also stretched its elongated fingers over to the videogame world with “Slender: The Eight Pages”. This example, of course, applies to horror-based videogames as well, including Resident Evil and Silent Hill: two franchises once known as the pinnacle of interactive terror that were eventually stripped of their power due to mainstream over-saturation. That is why whenever a horror franchise or icon achieves success, it becomes a bloody double-edged blade. Just ask Freddy Krueger, Jason Voorhees, and whatever the invisible demon from Paranormal Activity is called. It’s a common fact among fans of horror that the more a seemingly frightening element is overused, the less scary it becomes after repeated encounters. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |